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Incentives Help Patients Increase Daily Step Count, Study Finds

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Gamification and financial incentives helped adults with heart disease increase their daily step count, which in turn reduced their risk of premature and cardiovascular-related death, according to a new study. Gamification is a strategy used in many different systems, from education to daily work. It draws lessons from the gaming world and applies those to other activities to motivate certain behaviors. Gamification can include giving people points or rewards or acknowledging certain achievements in a predictable way. “Even moderate exercise can drastically reduce cardiovascular risk, so finding low-cost ways to get people moving and stay in a fitness program that they can do at home is a huge win for public health,” said Alison Brown, registered dietitian and program officer at the National Heart, Lung, and Blood Institute (NHLBI), in a news release....

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